![]() You'll never do huge damage in one go, but by stacking Blight effects you can end up doing over a dozen damage to an enemy every turn. The Plague Doctor's main priority is keeping their team alive, and if everybody's fine, inflicting various status effects on the bigger enemies that wear them down and tax their Deathblow Resistance saves. ![]() Allies struggling to keep their blood inside them? Battlefield Medicine will pick them up. Being attacked at range by artillery-focused foes? Trigger Blinding Gas to cripple their accuracy. Opposition got their own healers? Throw poison at the back two ranks. Big enemy? Blight them and watch their health drain. Frankly, adventuring without a Plague Doctor feels ridiculous, as their extreme versatility means they have something for every situation. Strategy: The Plague Doctor is your main support class, healing allies of both damage and afflictions while lobbing toxic explosives at the enemy that Blight and Blind them. Similar to the Ruins, enemies here are resistant to bleeding (but this time not. Most of the enemies here deal a lot of damage, cause damage over time, decrease the effectiveness of your heroes, and some of them have incredibly high protection. ![]() Against Fungals/Giants have him Protect your HM and you shouldnt have any trouble. The Cove is probably the most dangerous and the hardest location in the game. MaA should have Protect skill and preferably a Cleansing Crystal or something. ![]() Pros: Healing, status cures, status afflictions, ranged attacksĬons: Low health, poor front row fighter, does damage over time rather than quicklyĬould be replaced by: Occultist, but not really - the Plague Doctor's too good to swap out I personally think its one of the most all-around solid combinations in the game. ![]()
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